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Discover Sarawak's iconic landmarks, and help unravel the mystery behind the missing indigenous items through an interactive mix of 2D and 3D.

- Motion Design Capstone Project -

I work as a 2D Artist, Animator and Digital Marketing.

Opening Cutscene 

Swyper is a detective, part of an organization of vigilantes. He is tasked with investigating a shadowy guy who has been going around stealing valuable items. After searching around, Swyper notices the figure acting suspicious and hiding something behind a bell. The player's task is to climb to the top of the building and investigate the bell.

Designed by Joe & Lesley

Opening Scene Video

Ending Cutscene

The ending cutscene reveals that the mysterious character has stolen three artifacts and its challenging the Sarawak Heritage Rangers to use the clues he leaves behind to track him down! Chapter 1 ends with the players being introduced to our next character from the Sibu branch of the S.H.R.

Designed by Joe & Lesley

Ending Scene Video
Environment Design

Environment in Swiped Out is refering the shops in Carpenter Street.

Designed by Lesley & Joe.

Environment Design

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Interior Design

What's happening inside the shop???

Designed by Lesley & Joe.

3D AssetsTexturing

3D Environment Designed by Tay Qiao Xin.

Assets Texturing by Joe & Lesley.

3D Assets Texture
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Abstract Glow

2021 © by LESLEY. All rights reserved.

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